It's lethal combination of unparalleled AI, exceptional visuals, and lively community features leave the competition choking on its exhaust fumes." Jeff Scott of 148Apps scored the game 5 out of 5, calling it the "best racer ever," with particular praise for the graphics "the visuals are absolutely fantastic. IGN's Levi Buchanan gave the game 9 out of 10, saying " Real Racing is the best racing game on the App Store right now. It holds an aggregate score of 88 out of 100 on Metacritic, based on four reviews, and 96% on GameRankings, based on six reviews. Real Racing has received critical acclaim. Originally conceived by AKQA, GTI proved very successful, with over four million downloads. The game featured only three tracks, and six selectable cars, all models of GTI. A limited edition free version of the full game, GTI was made in cooperation with Volkswagen as a way to promote their newly unveiled 2010 GTI model. In October 2009, Firemint released Real Racing GTI. There are twelve different fictional tracks on which to race. There are forty-eight different cars to choose from in the game, although with the exception of two Volkswagen GTIs, none are officially licensed. A six player online multiplayer mode is also available. Other ways to play include a quick race, open time trials (which are connected to online leaderboards using Firemint's Cloudcell technology), local multiplayer and online trial leagues. Career races can include up to five AI opponents. Each section is further divided into three levels of difficulty "Class C" is the easiest, followed by "Class B", with "Class A" being the hardest. The game is divided into four sections, determined by the type of car " Hatch", " Sedan", " Muscle" and " Exotic". As each race is cleared, the next race becomes available. In career mode, the player begins with only one available race a "Hatch qualifier", in which they must complete a single lap in under one minute fifteen seconds to qualify for the next race. In Methods A and B, the accelerometer sensitivity can also be modified. Within each of these options, the player can modify the amount of brake assist. The player is given five different control methods from which to choose: Method A features accelerometer steering (tilting the physical device to the left to turn left and to the right to turn right), auto accelerate and manual brake Method B features accelerometer steering, manual accelerate and manual brake Method C features touch to steer (where the player touches the left side of the touchscreen to turn left, and the right side to turn right), auto accelerate and manual brake Method D features a virtual on-screen steering wheel to steer, auto accelerate and manual brake Method E features a virtual steering wheel to steer, manual accelerate and manual brake.
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